1–2 Dec 2026
ONLINE
Europe/Vienna timezone

​​​​​​​​​​​​​​Agenda & Content

​Tuesday, 1 December 2026

08:45 
Join in
09:00
Welcome, Motivation & Introduction
​09:15​
​Blender fundamentals: interface, navigation, 3D viewport, object manipulation, scene hierarchy, camera setup​
09:45
​
Importing scientific data: file formats (PLY, OBJ, STL, Alembic, OpenUSD), point clouds, volumetric data, vertex coloring
10:15
Mesh editing: non-destructive modifier workflow (Subdivision Surface, Boolean, Array, Solidify)
11:00
Break
11:15
​
Rendering, lighting & materials: Principled BSDF, lighting for scientific clarity, Cycles/Eevee pipelines, denoising, image composition
​12:15​
​Animation basics: keyframing, timeline, graph editor, output and encoding trade-offs​
13:00
End of second day (course)

​Wednesday, 2 December 2026

08:45 
Join in
09:00
​
Python scripting:bpy API, mathutils, programmatic geometry, automation, custom data import, command-line/background rendering
09:40
Advanced Materials: Shader Editor, UV unwrapping, PBR textures, procedural textures, adaptive subdivision
10:20
Geometry Nodes: procedural generation, sockets & fields, instance-on-points, mesh deformation
11:00
Break
11:15
​
Final project: independent visualization of your own data (molecular models, photogrammetry, 3D simulations, fluid dynamics…)
13:00
End of second day (course)